D1.1 Theoretical framework on cybercrime activities

Detailed and fine-grained report reviewing the specialized literature on online grooming, cyberbullying, and human trafficking in Europe, describing the state of the art regarding prevalence, modus operandi, and victims’ and offenders’ profiles from both sociological and psychological perspectives.

Published:

D1.4 Report on case study results [1/2]

 Collection of each partner’s report on their analysis of the sentences to offenders of online grooming, cyberbullying, and human trafficking (only in the east zone) in their own zones .

Published:

D1.6 Victim and offender profile description report [1/2]

Comprehensive report interconnecting all the information provided in the previous deliverables, aiming to help WP3 to implement most of the information in releasing an ecological evidence-based videogame .

Published:

D3.1 RAYUELA serious game design roadmap

This deliverable provides a detailed roadmap about the process to design the serious game by integrating the outcomes of WP1 and WP2 about cybercrime behavior and how it can be adequately implemented, observed, and measured within the game.  

Published:

D3.2 /D3.3 RAYUELA machine translation module

D3.2: The deliverable of this activity will be accessible via API a custom Neural Networks Machine translation system, adjusted to the RAYUELA project use case and languages: English, Spanish, Dutch, French, Greek, Estonian, Slovak. D3.3: New features: The deliverable of this activity will be accessible via API a custo...

Published:

D3.4 – D3.6 RAYUELA serious game

These deliverables will be composed of a report and software. The report will provide a detailed specification of the serious game, including user personas, objectives, dynamics, mechanics, game elements, and UI visual appearance. Three releases of the serious game will be provided, integrating the interactive adventur...

Published: